Block 11Chapter 0 |
| Line | Speaker | Text | Notes |
| 0 | •It's a sketch of the area.
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| 1 | •Anty anty antant!
(From nowhere in particular, you hear a voice. And that voice is mine! Watch where you're steppin', will ya?! I'm, like, standing right here! I'm an ant! Don't you dare step on me! I've been watching you fight for a while now... but I just can't take it anymore! Fights are all about rhythm! You know, like "boom boom boo-boom boom, boom boom" and stuff! When you're in battle, there's a very specific rhythm that matches the enemy's beat! Pick up on that rhythm, and victory will be yours! If you're really good, you can even pull off 16-hit combos! I hereby name these "Sound Battles"! Thant you very mantch!) |
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| 2 | •Anty anty antant!
(Watch where you're steppin', will ya?! I'm standing right here, you know! I'm an ant! Don't you dare step on me! Looks like you still haven't gotten the hang of battle rhythms. To really grasp a rhythm, you gotta learn the enemy's beat. Wait. You didn't know you can hear the enemy's heartbeat by putting it to sleep? Well, I knew!! So now you better know, too! ...Don't worry, though. You can still fight just fine without doing any of this rhythm stuff, of course. Well, that's all. Thank you very mantch!) |
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| 3 | •Oh, it's old man Wess's son, What's-His-Name.
•You made it through that underground passage without being done in by all them monsters? •That's really somethin'. |
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| 4 | •Want inside the castle, do ya?
•'Fraid that's not gonna happen. •The gate's locked, and *huff* won't budge at all. •Only way inside now is to climb up the walls. |
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| 5 | •No one's inside there, not even King Osohe or
Queen Senaka. •It's just an old, crumbling castle now. •'Bout the only things in there are ghosts and spooks. •Ain't no point in climbing the wall to get inside, if you ask me. |
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| 6 | •Come ta think of it, I heard the princess of this
castle is bein' raised somewhere else. •Word is she's one hell of a princess, quicker than a monkey and stronger than a bear. |
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| 7 | •Seems this here area was once a flower
garden, but as you can see, I done turned it into a vegetable field. •Flowers are pretty 'n all, but they don't fill the belly, y'know? |
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| 8 | •This wall doesn't seem scalable...
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| 9 | •This wall seems scalable.
Climb up it? Yes No |
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| 10 | •It seems to be locked from the inside.
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| 11 | •It's locked.
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| 12 | •Potatoto.
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| 13 | •My humble little [FAVFOOD] patch.
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| 14 | •Oh, it's old man Wess's son, What's-His-Name.
•If you're headed out, crossing the drawbridge would be faster and safer than taking this underground passage. |
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| 15 | •Here, I'll give you the Drawbridge Key.
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| 16 | •Nah, don't worry about giving it back. Just go
on and take it. •As long as I got this here underground passage, that'll be enough for me. |
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| 17 | •Received the Drawbridge Key!
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| 18 | •You're already holdin' too much stuff.
•Go throw somethin' out first. |
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| 19 | •Lower the drawbridge?
Yes No |
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| 20 | •Go how far into Murasaki Forest?
←END SELECTION→ ←Chimera Lab→ ←Spec. Room→ ←Ult. Chimera→ ←Doria's Gate→ ←Pump Chimera→ ←Heart Needle→ ←Doria's Gate 2→ |
The proper way of accessing this isn't clear yet. There's a very roundabout way by using the main debug room and doing things in a specific order, but I forget how it goes. | |
| 21 | •Go how far into Snowcap Mountain?
←END SELECTION→ ←Lydia's House→ ←Uninv. Guest→ ←Riding Sled→ ←Cemetery→ |
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| 22 | •Go how far into Saturn Valley?
←END SELECTION→ ←Saturn Bean→ ←Saturn Valley→ ←Phrygia→ ←Volcano→ ←Tunnel Destr.→ ←Birdcage→ ←Ceru. Beach→ |
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| 23 | •Go how far into Tanetane Island?
←END SELECTION→ ←Tanetane Beach→ ←Funky Beach→ ←Missy's House→ ←Island Hill→ ←Defeated→ ←Octopus Ride→ ←Ceru. Beach→ |
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| 24 | •Chirp chirp.
(Sparrow Advice! Allow me to discuss one of the main tricks to fighting. How you and the enemy come into contact can give you the advantage or disadvantage in the battle that follows. The truth is, you won't always encounter the enemy head-to-head every time. If you manage to sneak up on the enemy from behind or the side, you'll have the upper hand. The enemy will be facing backwards when you enter battle, you see. Conversely, if the enemy sneaks up on you from behind or from the side, YOU'LL be facing backwards at the start of the battle, putting you at a real disadvantage. When the upper hand is yours, you'll see the things in front of you turn green before battle, and when the enemy has the upper hand, you'll see red instead. When you're on equal terms, everything will seem blue-ish, for lack of a better term. Anyway, to sum everything up, "Go forth, young man. Go, go, go!" and all that. So there you have it. Now to end this with a sparrow-like... |
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| 25 | ...chirp chirp chirp!)
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